Posted by The Lam | Jan 30, 2012
Hard Corps: Uprising!!!! (Xbox 360)

I have a bevy of downloadable games on my Xbox, yet I don’t believe I’ve ever written up on any of them. Since I’ve recently fallen in love with this title, why not start here! Hard Corps: Uprising! And not only is it a side scrolling shooter, but it’s another entry into the esteemed Contra series. HC:U is a prequel to the game Contra: Hard Corps released way back in 1994 for the Sega Genesis.

The story isn’t one that’s too involved. You play as Bahamut or Crystal, two rebel soldiers hellbent on taking down the tyrannical Tiberius, the leader of an evil empire called The Commonwealth. You will traverse across different lands, taking down his subordinates, gaining freedom for the Resistance.

If you’ve played Contra, then you’ve pretty much played this game. It doesn’t necessarily seek to reinvent the wheel so much as polish it. The staple weapons are there: heavy machine guns, spreader rifles and rocket launchers. They also merged together previous weapons; the laser gun is now a combined version of the previous laser gun mixed with the homing missiles gun. So you have a homing laser gun, which is by far, my favourite.

In addition to your arsenal of weapons, the characters are also equipped with special moves now. You can double jump (or triple!), dash, mid-air dash, tackle, reflect bullets, etc. These two elements combined gives you some versatile characters.

The game offers two main modes: Arcade and Rising. Rising is where you’ll have the most fun. All the points that you collect as you play through the game act as currency and are banked. Between levels or outside of the gameplay, you can go to a shop where you can purchase weapon upgrades, extra lives, increased health bars and other bonuses. Rising mode also affords you the opportunity to select your starting point from any level that you previously completed. With the ability to start with 30 lives in a playthrough, Rising mode allows you to practice and hone down your skill for the real test, Arcade mode.

In Arcade mode, all the goodies and treats you garnered in Rising mode are gone. The training wheels get taken off. You start bare bones, save for a few abilities. 3 lives and a few continues are all you get to start and finish the game. It’s not easy and takes practice.

Speaking of the difficulty, it is do-able! Nothing is so terribly hard that you will eat yourself for failing. A lot of times it just takes a bit of patience to observe the enemies patterns and different attack modes. Gone are the bullet hells - those intense moments in previous games where it seemed like every inch of the screen was filled with a bullet, and you were somehow supposed to dodge them all. Yes, it’s simpler in that sense.

The game looks stunning in HD, incorporating an anime style for its characters atop of futuristic, hyperstylized backgrounds. The music is catchy and upbeat too, apropos for the game style.

I had fun and am still having a lot of fun with HC:U. It’s only 1200 MS points and if you’re a fan of side scrolling shooters of yore, you can’t go wrong here! Til next time, later geeks!



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Posted by The Lam | Jan 23, 2012
Gaming and God: An Ongoing Conversation With My Pastor (Part 3)

Welcome to the 3rd edition of of Gaming and God. A lot has happened between now and when we exchanged the below emails (which has approximately a 9 month gap... :).

Since then, Matt has moved on from our church community (here) in Toronto to settle down more at home, in his hometown of Hamilton. He's living happily and finding new ways to serve God closer to home. Try as it may, but distance can't hamper the relationship of two gamers! I was telling a friend this past weekend about our continued correspondence, and how it's special for me because I have few friends that share a similar upbringing as Matt and I, who grew up gaming and respecting it to a point of discussion. We've continued to exchange our letters to each other on gaming and how it is in our lives. It's sort of interesting reading these emails in retrospect. It's only been a few months, yet so much has changed.

If you want some context, you can find part 1 of the series (here) and part 2 (here).


My Response Letter to Matt:


Hey Matt,

Good words and questions on that last letter. Definitely stuff to think about and discuss further too.

In thinking about all this gaming and how God plays into the whole scenario, I’ve come across a mental and spiritual conundrum. The conflict is where I am using the Bible to justify my life, or is the Bible a justification of my life? I think at any point if I use the Bible to justify what I’m doing instead of the other way around, then I’m veering off the wrong end. So I'm trying to keep this in mind when replying.

I agree with how you prefer the shorter bursts of cinematic experiences nowadays. Especially now, when time seems so short, this approach seems like the most fitting approach even for myself (for the time being anyways). I find that most games (certainly not all) are following this trend, giving you an 8-10 hour single player campaign, and if included, a multiplayer option to extend the experience. But to be perfectly honest, I’m not really liking that trend. For me, such a short campaign only brings that much gratification; it’s like a quick fix. But it’s usually not enough time for me to connect with the story and characters. Just like Michael Bay movies. High action, low plot, quick fix. But how is that good?

One of the things that I totally agree with is the way you described games as an amalgamation of different facets of art; visually, musically, narratively. You’re allowed to be in the thick of it all. But over the past year, I’ve been wondering, is creativity dying in the gaming field? It seems as though all the biggest titles marketed and sold are shooters. Story and narrative seem to take a backseat to all the flashy lights, sounds and explosions. This is starting to sound analogous to Hollywood movies nowadays. Hmm. An ‘expression of creativity’ is one of the main points I want to give towards gaming, but as more shooters are being pumped out each year, it seems harder to merit this.

And for this reason is why I did enjoy Bioshock. Though a shooter, the world was small as you said, but I thought it was stylistic, unique and something different not offered before at least through a gaming medium. The narrative direction and twists were what really captivated me, and I haven’t really witnessed this in any other shooters I’ve played. I got the same sort of feeling as I did whenever I watch a movie and they throw in a good twist. And on some level, I’d like to attribute that to good characters and dialogue. If you’re referring to the main character, I can see your point, but then a question arises: does there exist a first person shooter with a compelling main character? I’m trying to think of one instance of an FPS with a well developed main character, but none come to mind. I think it’s the fact that you never see the character and that they rarely talk that affects this.

But it brings back the question, how can gaming be pleasing to God? Is it even possible?

Are the only games that are satisfying, ones with rich and deep stories with well-rounded characters? If so, then what about social or casual games? Is there any value to a Bejeweled or Farmville or almost any iPhone game?

I mentioned to you on Sunday about my current playthrough of the first Assassin’s Creed. Because of the repetitiveness of the missions and a weak narrative (in my opinion), the game seemed like nothing more than a glorified casual game. I was doing the same thing over and over with no clear gains to my character. Our conversation definitely weighed on me as I was working my way through the game.

Knowing that joy is a God given gift, is it not enough if gaming brings one joy? I know the counter argument is that other things (and less expensive things) can bring joy, and maybe even bad things can bring joy (crack addicts must enjoy crack right?... not that they must… or that they should). I agree with what you say, there is more “out there”. But what does ‘more’ even mean? Is joy not joy? As you said, the key is “to find, create and enjoy other kinds of satisfaction the world has to offer”, but moreover, could this not be done while still including the gaming factor within. Is it necessary to cut it all out? This alludes back to early on in the conversation where things vary from person-to-person. Not everyone has to game (which is too bad). And obviously so, because God has called us to go “out there” and love the people around us… not to go and love the things that surround us.

At the same time, gaming has etched a funny way into my life. For the first two months working at my current job, almost every day after work was occupied with seeing and meeting friends for eats, meets, fellowship or what have you. This was all in itself great by the way. But so much time was spent out of the house experiencing joy in other facets that I started feeling an emptiness in some ways. I’ve lamented this to my Living Room as well. I just wasn’t having the proper downtime and recharge time that one needs now and then. And yes, my downtime is usually filled with gaming. As silly as it may sound, life felt sad because I wasn’t gaming (have I gone over the edge?). It wasn’t until December when I had time to game (and other stuff, not just gaming, I’m generalizing) that I started to feel better.

One thing I just learned about this week while listening to a gaming podcast is this charity called Child’s Play Charity (www.childsplaycharity.org). It’s a charity organized by gamers that raises money towards games, toys, books, or whatever else, for children’s hospitals across North America (including Toronto Sick Kids, hell yah!). So kids who are bed-ridden (or even those who are not) who aren’t allowed to leave the hospital, is gaming good or bad in this type of situation? (And yes, that’s right, I’m playing this card!)

In regards to the gamer-related-friend-circles. I only have half a handful of friends that I would characterize as “gamers”. Most don’t or if they do, just on a casual basis. But I will share one example. I have a friend at work who games probably 4 times more than I do. Of the people I know at work, he’s one of the people I’ve known the least time-wise. Yet, he’s one of the people I know better life-wise. One of the underlying commonalities that has helped boost this friendship is both our gaming endeavours. Yet whenever we talk in office or go out for lunch, gaming is hardly a central topic. It might make 5-10% of a conversation but it’s almost never the central point to the conversation. So on that note (and really, much like any common hobbies), gaming has helped me connect better, at least to this dude. But as I said, I have few friends who are “gamers”, so this remains to be scientifically proven. More data required.

I think like all things, intent is the key. Is gaming a ‘means’ or an ‘end’? I think we would both agree that it shouldn't be an 'end'. But then how do we more effectively turn it into a ‘means’?

I await your thoughts! Peace bro,

Jeff

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Matt's Response Letter:

http://www.youtube.com/watch?v=dtAdjrvD0bY - in case you haven't seen this, check it out! haha.

Okay, so here we go. Great response sir, I'm looking forward to throwing down a few thoughts in reply.

I was confused about your initial statement about the Bible and "justification for life". I want to know what you meant by "justifying my life". Because to me the phrase sounds like, "justifying what I do" or "justifying how I spent my life". But if that's true, then I was surprised when you said you don't want the Bible to be used to justify your life. I do. But I think we're just having some kind of miscommunication here so I'm asking for some clarification.

Moving on. Art in gaming. Agreed! There is a TON of potential for great art in gaming but I think it often takes a back seat and people aren't really concerned with creating great art in games or great games as art. Every once in a while you can tell that someone really was going after that "Achievement" and we see some exciting, unique and beautiful games come out, but they are rare. When these games do come out, someone like Kevin Makins actually makes a serious effort to buy these games regardless of replay value/price/ability to get it used or cheaper elsewhere, simply because he wants to support the game/company because it bothered to make something artful and beautiful rather than just something that might sell a large number of copies. Unfortunately, good art has often translated into poor sales in this backwards world. I would like to see MORE games which are serious attempts by artists to create excellent art. Some games that come quickly to mind as being more or less an example of artfully well done would be - Okami, Windwaker, Limbo, Dead Rain, that game for XBLA where you were a small Mario-type character and you could mess with time and you had red hair ... i forget the name ... anyway, I'm finding it hard to think of examples but you know what I mean. (And of course amazing JRPGS with incredible character depth, dialogue, storylines, music, etc.)

Moving on. Iphone games. These mostly suck, but I find the Iphone is sort of the perfect platform for puzzle games, so here's a quick word on that. I think puzzle games having a redeeming quality in that they challenge the mind and I'm sure, in various ways, they actually aid and develop thinking, problem solving, critical analysis, spatial recognition, blah blah blah. Plus, there are some great old school rpgs on the Iphone, muahaha. But yeah, I kind of like puzzle games and puzzles in games because they're a mental challenge and fun too. The iphone adds new ways and a mastery of control (intuitive when done well) which is pretty sweet, but I also find puzzle games don't last super long, they tend to get boring after a while, but as you probably know by now, I kind of like that.

Moving on. Sadness when not gaming. I think you're just messed up buddy! Hahaa, just kidding. I do think we all need alone time, personal space, recharging hobbies, and just plain FUN in our lives. I certainly don't think that the body of Christ needs a bunch of bored, boring, bores that just bore their way through their boring lives boring boredom wherever they go. :)

So, when you need that time, that alone time, that Jeff-time, and if gaming is a way that you really and truly enjoy spending that time, then I think: wonderful! Go to it young man!

I have only two concerns at this time. Do you play games only when you've realized that you need some of that alone Jeff-time, or do you play because you HAVE MORE ACHIEVEMENTS TO ACHIEVE! Know what I mean? What dictates when you play? Self-awareness and self-control, or self-indulgence? And I'm kind of talking about the PAST here, because at present it sounds like work and other things have you so busy that there is very little temptation to over-indulge. Concern # 2 is: Is it possible that you have an addiction which is creating a sense of withdrawal in you, so that you're experiencing a sadness when you're doing other things for too long and you don't get your gaming fix? I'm not saying that's true, just asking the question. We've both been playing countless hours of games since we were kids. I would expect that cutting that off or cutting that back would result in some kind of psychosomatic response? And we still have that other old question, what about other activities such as ... learning to play a Ukulele? Reading books. Exercising. Walking, travelling, praying, etc.

Moving on. Childs play charity. Tough question, cool question though. I think if you're cooped up in a Hospital that video games are actually a great way (lame as this might sound) to see the world, experience a variety of circumstances and life scenarios, have fun, etc. So I kind of think this is a cool notion. I've often noticed video games in hospitals and my initial reaction was, "that's good", someone was sensitive enough to think that maybe we should get something in here to make a child's experience of a hospital less frightening. Even for a short stay in the hospital, the presence of a Nintendo 64 might be a great comfort to a child, especially if that child is sick or suffering. I used to play video games when I was sick, I remember them helping me through whatever painful or discomforting symptoms I was experiencing. When people are sick, especially kids, we often give them comic books or toys or ice cream or whatever and I think that's just being loving, human and sympathetic. Also, I think it might be a good thing for kids to have heroes and heroines and to have things like ... oh I don't know ... GRAPHIC NOVELS (muahaha) to encourage them to think in terms or right and wrong and want to emulate the right. It also probably satiates and encourages that human hunger for adventure and mission. So I'd say video games can do this too.

BUT, when we're not kids, or sick kids, and we CAN actually go out and see the world, and live the things we've been imbibing and chewing on ... then shouldn't we!! Or else, was the point? Sometimes video games can prepare and spur us on, but then sometimes they can be the reason why we never go, why we never fight for justice or risk our safety for the sake of another ... because we're too busy sitting at home playing video games or because we've lulled ourselves into a mode of self-satisfaction and we want to protect our cushy domestic situation and so now we're actually motivated NOT to get off our butts, NOT to care about wrong in the world, NOT to risk and spend ourselves helping the victims who are within our reach. So, like anything else, I think we need to be constantly evaluating, what effect is this having on me right now, not just ... are games always bad or always good.

So, and here's my big and exciting news ... Gene and I are going to the Philippines in May!!! W00t ! We got a great deal on tickets to we bought them last night, we're totally stoked, but please keep it a secret for now because we're going to tell folks but just not yet. We have to consider fundraising and other things. But we're so excited, and we've been in the praying process for a long time now. We're going for a month and we're going to live in Novaliches which is one of the poorest places in the world. We're extremely excited because we feel God is calling us and that it's not only going to be an amazing trip but also a part of a larger vision that He is giving us for future ministry in the Philippines. So, it's kind of cool because there is some danger and discomfort that will come with the trip, but we don't care because we want to love and serve and bless Gene's family who live there, and any others God will use us to minister to, and it's kind of crazy (can we AFFORD this??) but we're putting our trust and faith in God. So it feels like an adventure, a mission, and I love that, and I think part of me IS feeding off of the video game/graphic novel world. I have mental examples of (albeit fictional) great men/women, leaders, heroes who have laid their lives down for the sake of others, and that IS encouraging. Obviously I have real life examples or real people too, contemporary and historical, but I don't think it's weird that I also draw upon the examples from great fiction. I think human beings have always done that, that's why we create the stories.

So perhaps that also answers, in part, your means/ends question. But there's more to be said about that, but this post is pretty long. I look forward to your next correspondence my friend.

God bless!!!

m@


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Posted by The Lam | Jan 10, 2012
Favourite Movies of 2011

As is the norm for starting the new year, now is the time to reflect on the past year. On an overall basis, at least personally, I’d like to say that 2011 was pretty great. But on a movie basis, it sucked!

I was talking to my friend Tyrone recently about this past year’s cinematic offerings. He offered sentiments that I agreed with: in the past year, there’s been a lot of entertaining movies, but not as many of those deep, layered, ”great” movies. So I’m filled with disappointment that I couldn’t produce an honest top 10 list. This year goes to 6. If I did try to fill out spots 7-10 it wouldn’t be fair, because I’ve seen so many that seemed to be within the same range as far as entertainment goes.

The top 6 aren’t necessarily the best movies, but are the ones that I feel I’ll remember in the years to come.

You can view my favourite lists for the years (2010), (2009), (2008), (2007), and (2006).

6. Shame – When friends asked me about this one, I described it in a similar way I described my sentiments towards Requiem for a Dream. The movie is well crafted and acted, but because of the bleak topical nature of the movie I don’t see myself watching it again. They’re both powerful in the sense that they can make you feel so depressed, and so it transcends the medium into an emotional experience. Because of the subject of the movie, it is quite graphic in content. Me and my coworker determined that no matter who you choose to watch this with, it’s going to be awkward. That said, bother Michael Fassbender and Carey Mulligan were terrific in their roles, playing troubled siblings. But what I loved most was probably the cinematography. The way that New York comes out on this side of the lens, really gives it a rich feel.

5. Trollhunter – (review)

4. X-Men: First Class – (review) – I’ve watched XM:FC two more times since the initial viewing. Shit, it’s great.

3. Drive – This was a fantastic movie, plucked right out of the 80s, yet somehow from 2011. Something about the soundtrack and the visceral action/violence gave it an edge akin to low budget 80s genre movies. It was superbly shot with performances to match. Albert Brooks was quite possibly the best heel this year! I haven’t seen many of Ryan Gosling’s movies (Half Nelson and Blue Valentine) so never thought too much of him. He nails the role here! Young Hercules, yah!

2. The Artist – (review)

1. Elite Squad 2: Enemy Within – a shame that I didn’t get to write a full fledged review of what is to be my favourite movie of the year. Perhaps I will do so later on to make up for it. I was describing to a friend over the holidays that watching ES2 was in a way analogous to my experience of playing Batman: Arkham City. Whereas Arkham Asylum was more of a small scope, linearly focused game, Arkham City opened up the world and offered an experience that was wider in scope. This parallels ES2. ES2 is quite the tour de force, taking everything done right in the first movie, and kicking it up several notches. I’ll save my comments for the forthcoming review. But it is a bad-ass movie.

If spots 7-10 should require filling, please close your eyes and randomly select any 4 of the following:

Bridesmaids, Captain America, Conan O’Brien Can’t Stop, Fast Five, Hanna, Hobo with a Shotgun, Insidious, Limitless, Rise of the Planet of the Apes, Source Code, Super 8.



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Posted by The Lam | Jan 5, 2012
THE ARTIST!!!!!!!


The Artist is director Michael Hazanavicius ode to the silent films of yesteryear. Not only focus on a silent movie actor and movie making, but it in itself is also a silent movie.

The movie follows a silent movie actor named George Valentin through the rise and fall of his career. At the start of the film, we see George as this superstar celebrity; he loves the glitz and glamour of being a famous actor and soaks in all the attention he can get. He loves having his photos taken and being adorned on the front pages of newspapers. He is THAT kind of celebrity. At the premiere event of his latest movie, he bumps into one Peppy Miller – a young woman with big ambitions and dreams in Hollywoodland. The lives of the two intersect and an attraction immediately blossoms. The romance could only go so far as Valentin is a (happily?) married man.

George’s superstardom reaches its height at a precarious time. And as the 1920s are ushered out, so are silent movies. The new decade brings with it the advent of film audio and actors who can now utilize speech – or Talkies as they’re referred to. George, a traditionalist and a master at his craft, refuses to accept the new technology and soon finds that, like time, he too is fading away. Peppy becomes the new face of the Talkies and is a nationwide sensation. However, her rise to fame is at the cost of George’s descent into obscurity. And it’s their career directions that becomes a source of conflict, dampening their romantic endeavours.

Watching The Artist, I was reminded of why I loved Wall-E so much. There’s something powerful about a film that’s able to make you feel without the use of dialogue. Without the aid of speech, you have to channel your focus to facial expressions and the actions of the characters to understand the narrative. It’s a shame that this form of art is not greatly appreciated on the mainstream level. As George proclaims in the movie, they helped pave the way.

The story itself is nothing spectacular and nothing that you haven’t seen before. But there’s a certain charm with the way they tell the story and how you see the attraction grow in each of the two leads. On top of that, what made it work so much is that both of the main characters are completely relatable. You have George who is filled with this prideful soul, who won’t accept help when it’s offered or who refuses to humble himself and get off his high horse. And then there’s Peppy who is the kind of person who just wants to genuinely help out someone she cares about, even though the person might not appreciate it or understand. She has a good heart that brings out the best of intentions. But even she’s not flawless. The real winner in this movie is George’s best friend: a small dog named Uggie. Uggie completely steals every scene that he’s in. Not only does he provide comedic relief, but he plays an important role in the dramatic scenes.

In a movie with no dialogue, the musical score becomes even more important to heighten the emotion and to really flesh out the scenes. The score in The Artist really captures the mood of the characters and is so fitting to all the scenes. There are only a few moments of complete silence, done purposefully to bring in a sense of tension. It’s funny how silence can do that.

The only gripe I had was with some of the casting. I thought the movie would have benefitted more with a completely unknown cast. And although the two main leads are not known in mainstream America, there are a few recognizable faces that fill out the supporting cast (i.e. James Cromwell, John Goodman, Malcolm MacDowell, etc.). But it’s the recognizability (is that a word?) of these faces that ground the film back to present day. I think having an unknown supporting cast would have really given the feeling that you’re seeing something from a different decade. But all things considered, this is just a small gripe.

In a year filled with unspectacular movies, it’s not hard to call this movie one of the year’s best. It’s well crafted, and you can tell that Hazanavicius loves this art form. He really has fun with it, and in turn, the audience can have fun with it.

It’s in limited release right now, and if I can recommend, see it with a wife/husband or girlfriend/boyfriend. It’s one of those types of movies. Until then, later geeks!



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Posted by The Lam | Dec 20, 2011
The Flash, Age of Empires 2... Oh Yeah and Stuff!

I was reading The Blackest Night the other week, and man, it was great! Imagine a “zombie” story involving the whole DC universe (admittedly, I haven’t read Marvel’s Zombies)! The Blackest Night was the big DC crossover story of 2009-2010, that basically told a story of dead superheroes and villains rising. It was a captivating story filled with some “oh shit!”-shock moments coupled with frightening moments. Though the story focuses more around the Green Lantern and the Green Lantern Corps, I couldn’t help but think about the Flash, who plays a significant role in the story. I had a dream that week about the Flash and his qualities as a superhero, and how it related to me. It was a strange dream, yet one where I was able to find some wisdom. (Note: it doesn’t happen often, but I have a history of superheroes ending up in my dreams. For the record, appearing in separate dreams have been Superman, Batman, Iron Man, Ice Man, Spider-Man and now the Flash. I guess inside, I want to be more courageous like a hero.)

The Flash is the fastest man alive. He can move at the speed of light; he’s even faster than Superman. He utilizes his accelerated speed in travelling, in missions… to fight crime in general. As I was reading the Blackest Night, I was sort of blown away by the Flash. It was not a new revelation or anything, just more of a realization on my part. The Flash can move at the speed of light, yet he doesn’t always exercise the ability. Why not? If you could move like lighting, why wouldn’t you always stay in that mode? And this is when it hit me in my dream. Although he’s the fastest man alive, he knows at times, it’s necessary to slow down and spend time with those that he cares about; those that run at different speeds. To spend time to grow his community/the Justice League.

The day after I had that dream, I started thinking about Age of Empires 2 – a game I played partly during high school, but more relentlessly during the early university days. A common feature to real time strategy games is the ability to group units. It’s a way of managing and commanding your troops more efficiently. Grouping gives you the ability to hit a single key on the keyboard to select a group of units that you formed. It’s quicker than highlighting, selecting and commanding the same units over and over. In AoE2, grouping had a unique (but sometimes frustrating) feature. When you grouped together a fast-moving unit, like the Cavalry, and a slow moving unit, like the Trebuchet, the faster units would always conform to the speed of their slower, but more powerful counterparts. It can be frustrating in the heat of a battle, when you’re trying to get your troops out as quickly as possible to the front lines of battle. And although it was frustrating from our perspective, it was good for them. The fast soldier knew that it was better to slow down, stay as a group and fight together.

So how does this relate to life? Well first, I’m not saying that I can run at the speed of light. Secondly, I’m not saying that I can outrun a Cavalry… but I do think I’m trying to say that I can run faster than a Trebuchet. Moreover, I’m trying to say that we all move at different speeds. But really, this has nothing to do with how fast or how slow you run – speed is incidental.

It’s more of a reminder to be mindful of all those surrounding you, and if it requires slowing down, then it’s okay to slow down. While always being on the go, it’s easy to lose sight of all the greatness that surrounds you. God blesses us with so much. Don’t get caught up in the doing; get caught up in the being. We need to be there for each other if we are to be a community.

I say this with much conviction. For me, the difficult thing is that on most days of the week, I’ll have something planned out and scheduled. I’m sort of boxing in life instead of living organically. And I hate that. I didn’t realize it until yesterday, but even my roommate pointed out, we live in the same house, yet we hardly see each other. So many different things have happened in my life in the past little while, yet those close to me don’t even know. I need to keep up and even gather together other Trebuchets and the Cavalries (I see myself more as a Pike Man).

It hasn’t been published yet, but in a future edition of my “Gaming and God” column, my friend Matt wrote the following (oh, spoiler, haha!):

“Now that I’ve changed pace of life a bit, becoming a regular working joe, a bonafide blue collar boy, I’ve been thinking more and more about life, rhythm, time, pace, pattern, equilibrium, sabbath, etc. The change has affected my devotional life, my physical rhythms, my priorities and understanding of how many, if not most, people experience life and the average "work week". It becomes increasingly more difficult, but also more important, to keep connected to God, to find time to do the stuff of life other than work, and to find and maintain equilibrium within."

The thing is, the more I think about it, the more apparent it becomes that it’s not a Christian message or idea at all. I mean, although community and fellowship are fundamental aspects of being a Christian, the idea of maintaining and cultivating relationships is not limited by faith boundaries – it’s important for everyone.

The great thing about the Flash and his friendship with the Green Lantern, and hopefully, between the Cavalry and Trebuchet, is that anytime they need to slow down, it’s not for self-serving purposes. It is to encourage and build each other up. In both cases, they know it’s better to fight together than on their own. “Slowing” down is not about you, but them. We need to find that right balance, of running the distance by yourself, and running alongside others.

What Matt alluded to is right. It’s okay to run, but run with rhythm.

Later geeks.


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Posted by The Lam | Nov 26, 2011
Dante's Inferno!!!! (Xbox 360)

Though Dante’s Inferno is nearing 2 years old, I purchased it recently having gone on sale at The Source for $4.99. It was a bargain. I wanted to play an action-heavy, thoughtless, hack and slash. And for that, I received what I wanted.

The developers made no reservations about the game: it’s a blatant rip-off of God of War, an exclusive property to the Playstation. However, Dante’s Inferno opened up that console barrier by being accessible on both the PS3 and Xbox, in an attempt to satiate Xbox owners who didn’t own both machines.

Dante’s Inferno is loosely based on the 14th century poem of the same name.Y ou play as Dante Alighieri, a holy crusader who dives into Hell to save his lover’s soul from the clutches of Lucifer. But the feat is not so easily accomplished as Dante must dive deeper, within the 9 circles of Hell, combating demons and devilry along the way.

Much like God of War, Dante’s Inferno is a straight up hack and slash, with minimal focus given to the story. Not that there isn’t a story, there is. But it’s not one that begs the attention from the player. Story is secondary, maybe even tertiary to the gameplay. Much like GoW, you’re given a light and strong attack, evasion techniques, and a few spells. In some fights, you’ll be prompted by quick-time-events that you’ll need to follow in order to defeat your foe. You’ll wash, rinse and repeat for about an hour per level before running into a boss.

The game incorporates RPG elements to it. You’re given two tech trees: holy and unholy. Spending points on either side will unlock abilities, combos, upgrades and enhancements for Dante. The points you use are gained through defeating enemies or from statues located around each stage of Hell. But how far you go in each tech tree is dependent on the choices that you make while executing enemies. With certain enemies, you are given the choice to either absolve or punish them for their sins. The former would contribute towards your holy level while the latter, unholy level. Additionally, increasing your holy levels would increase the power of your projectile offence while with unholy, your melee skills are strengthened.

Another addition to your arsenal are relics (equipable items) that are scattered throughout the levels. Equipping relics will provide passive upgrades, be they increased defence, offence or some other stat boost.

Perhaps the most fun thing about the game is the bosses. Visually, they are grotesquely designed and are sort of like puzzles in themselves, requiring you to figure out their attack patterns and watch out for visual cues. Because they are the biggest challenges in the game, they offer the most gratification with each victory.

The visual design of the game ranges from outrageously ridiculous to terrifying. I can’t even begin to describe the boss for the Lust level. The babies. The damn babies! If you Youtube the boss, you’ll understand the ridiculousness of it. At the same time, some of the level design evokes a good sense of terror. Climbable walls are strewn with bodies, begging you to save them or taunting you as you climb over them. It is frightening.

Where the fault lies is in the repetitiveness of the gameplay. Hacking and slashing enemies are fine, but enemies vary only slightly as you progress deeper into Hell. In addition, the game doesn’t offer much in the variety of puzzles or challenges. It’s not too demanding of a game until you get to the bosses. Unfortunately, all the moments in between are pale in comparison.

Despite it being a rip off and some shortcomings in the game, I still had fun with it. But perhaps I only enjoyed it because it justified the amount of money I paid for the game. I wanted a mindless action game, and I received it. If you see it in the bins for $5, it’s worth a pick up. Til next time, later geeks!



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Posted by The Lam | Nov 17, 2011
Call of Duty: Black Ops!!! (Xbox 360)

(Note: I wrote this back in March. I have no idea why I didn't publish it. I recognize that Modern Warfare 3 came out this past week so this seems sort of old. Sort of really old. But I might as well pump this out before I release my post on MW3... :)

Amidst all the controversy and drama surrounding Activision and the Call of Duty franchise, developer Treyarch completed and released a fantastic new addition to the series. It’s definitely a franchise favourite for me. Since Modern Warfare, I’ve much enjoyed each release, but more so for the gameplay than anything else. I find that the thrills of COD games are similar to summer Hollywood blockbuster movies – they’re full of intensity and action, but rarely offer anything more than that quick thrill. With Black Ops, it feels as though they’re trying to create something deeper than just a straight-up shooter tied together with an end-of-the-world-type plot. The story this time around, seems more cleverly crafted, and is better told than previous entries.

In COD: Black Ops, you play as a government Black Ops operative during the Cold War era named Alex Mason. The Black Ops unit is a special government task force that carries out missions behind the enemy lines. The game is played in flashbacks, where in “current” day, Mason is strapped to a chair and interrogated by his ominous captors. His captors try to uncover a mystery, one that surrounds Mason, unfortunately, Mason’s memory is fragmented, offering little help. But with each piece of memory that returns is a mission that you will get to playthrough. Through your “travels”, you get the opportunity to fight in Russia, Vietnam, Cuba, Laos and so forth.

What I enjoyed about the game is the more grounded approach to storytelling. Since most of the game is played through and narrated by Alex Mason, it gives it more of a human feel and connection. The story itself tries to do something new which I really appreciated in its use of twists and turns (it’s nothing new by conventional storytelling standards, but at least it’s new for COD-standards). In the previous games, the stories really took a backseat to the action, with such convoluted and over the top storylines. The more grounded and “real” approach is appreciated this time around.

I’m enjoying the online play a lot more than Modern Warfare as well… mainly because, well, I’m actually getting kills! I guess because the guns aren’t as modern and high-tech, that it puts players at a more even playing field. Since the last game, I don’t think I’ve become a better player, but the lo-fi guns probably bring the good players down a notch. Either that or I’ve been playing against a bunch of n00bs. My KPD is up, so that’s all that really matters for me.

Much like Treyarch’s other release (COD: World at War), they’ve attached the Zombie Survival mode, where you and 3 other players defend yourselves against waves upon waves of the undead. It’s ho-hum; if you’ve played it on W@W you’ve played it here. I gave it a few shots, but I think my urge to shoot zombies has died down.

My favourite ‘online’ mode is what they call Combat Training. For some reason, it’s an online mode, but it’s not really online. Basically, it functions the same way as the multiplayer, but with only Team Deathmatch and Free For All modes available. The kicker is that you don’t play against human players, but against AI bots (hence the strangeness that this mode’s only offered when you connect online). So it includes all the fun that multiplayer brings, but with less kids swearing at you over Xbox Live. The cool thing is that your friends can join you if you invite them into your game (the only real online component of it). If you’re worried about difficulty and that bots are too easy to kill, you’d be wrong. These bots are not pushovers.

You definitely get the bang for your buck in Black Ops. Chances are, if you’re a gamer, you’ve already played it, and if not, then you had no intention to in the first place. It’s definitely a shooter, so if you’re sick of this genre, there’s not much in the box that will convince you otherwise. That said, the box does have a lot to offer. Til next time, later geeks!



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