Skip to main content

To The Moon!!!




When I first saw the trailer for To the Moon, I was floored.  Its 3 minute promo elicited more emotions in a game than anything I’ve played in the past 3 years.  And it was a 16-bit RPG!  From everything I saw, it was a win.  But did it meet those fanboy expectations?

In To the Moon, you “play” as two memory scientists who are part of a company called the Sigmund Corporation.  The Sigmund Corporation specializes in diving into patient’s memories and changing their attitudes and aspirations by changing their memories.  They are hired by a dying, elderly man named Johnny Wyles who’s one dream in life was to go to the moon.  Our scientists travel back in time through his memories to find out more about this aspiration and make his dream come true – at least in memory.  Through this journey back in time, we are taken through a drama that involves friendships, romance and relationships. 

To the Moon is a storied experience developed by Freebird Games and released in the latter part of 2011.  To call To the Moon a game would be a very loose and arguable statement.  It is not really a game in the conventional sense.  You’re never really challenged and there are no odds that you’re to overcome.  It is more of a storytelling experience, under the guise of a 16-bit RPG.  The experience is heavily authored.  Those looking for an in-depth and challenging gaming experience need to turn away, this isn’t for you. 

Story here is the goal, not gameplay or mechanics.  You move, point and click at things.  Once in a blue moon, you need to solve a picture puzzle to progress further.  That is pretty much the extent of gameplay.  The vast majority of the game is watching characters and reading text.  Early on in the game, it even teases the player that there might be combat (but there is none to be found).

I’m at odds with how I feel about the experience.  I mean, when I sit down to game, I want to game.  When I want to read a book, I'll read a book.  When I want to see a movie, I'll see a movie.  I don’t know if I was bamboozled, but I didn’t get what I expected.  But the story, although sort of Inception-y, was interesting.  As a game though, I wanted more and unfortunately, there was not a hook.

That said, the soundtrack is delightful, and to me, is probably the most memorable aspect about the game.  For a game that spans around 4 hours, they do well in establishing a memorable theme that’s intertwined with the story as well.  The soundtrack is a wonderful homage to the 16-bit era.

For me, overall it was thumbs in the middle experience.  I can’t give it a hard recommend, but if you’re curious enough with what the story is about, it wouldn’t hurt.  I guess on the plus side, it’s only $10 (I got it for $8 on sale on Steam though!) and will only eat up 3-4 hours of your time.  Til next time, later geeks.




Comments

Popular posts from this blog

A Lion's Tale: Around the World in Spandex

As part of my "campaign of cheapness", the past 3 months I've been going to the Indigo bookstore downtown about twice a week to read Chris Jericho's autobiography A Lion's Tale: Around the World in Spandex . I'd park down for about 1.5 to 2 hours per visit and it took 3 months to do, but I finally finished it. Let it be known, that Jericho was my favourite wrestler from 1997 to 2002 (it only lasted this long because from 2002-07, I stopped watching/following wrestling completely). I learned of him during my junior high school years when me and my friends would watch WWF and WCW programming religiously. I knew there was something that stood out in Chris, it might have been his style of fighting, his comedic arrogance on the mic or his boyish good looks. Well whatever it was, I believed in him. My friends at the time were skeptical, but I would argue with them why he was so great. It was during his cruiserweight feud with Dean Malenko that really brought ou...

The League of Denial (2013)

The topic of concussions in sports is a dialogue that’s been growing the past number of years.  Do a search on ‘concussions’ and ‘football’ and you’ll get several thousand hits on the controversy that’s surrounded the sport.  It’s a challenging topic as the research is all relatively new, and the topic itself challenges the mentality and philosophy adopted by football loving Americans.  Now, I’m not a fan of football or NFL but when I saw this book lying at the local bookstore, my interest was piqued.  Although I’m not a fan of football, those that know me know that I’m an unabashed fan of prowrestling.  Talks about concussions are also quite a hot topic even within the prowrestling sub-culture.  Earlier this year, one of the hottest wrestlers of the current era, Daniel Bryan, retired early at the age of 34 due to a history of concussion related issues.  Interestingly, he was not permitted to return to the ring due to the disapproval by WWE’s medic...

MAX PAYNE was oh so PAYNEFUL!!!

What a failure this was. An EPIC FAILURE~! And I'll tell you why. This movie had everything going for it which was why it made the failure seem so huge. It had star power. It had a very competent director. The visual style was there. It had a simple storyline... a storyline that was basically fuck-proof because it's so basic. The effects (when there were any) were also pretty great. So where did they go wrong? Pacing. If the first two-thirds of the film was like the last third, I think it would have been a fine film. Not great by any means, but fine. I mean, there was hardly any action in the first hour. It was all talk and build up. Every 5 minutes I was saying to myself, "okay, something cool is gonna happen now". But it never came. I think had they added 2 or 3 big action sequences during that hour, that it would have helped the film breathe and flow better. I mean, didn't they realize that the source material was an action game? Max Payne is ba...