Skip to main content

Red Faction: Guerrilla!!! (Xbox 360)

Destruction at its very best.

So the only reason why I ended up reviewing Crackdown a few months ago was so that I could talk about Red Faction: Guerrilla. The gameplay was so similar that I couldn't ignore it. But whereas Crackdown irked me, RF:G brought joy.

Red Faction is a futuristic open world game that lets you play as a miner named Alec Mason who is new to Mars. He is reunited with his brother who is part of a rebel group called the Red Faction, who are united against an evil empire like group called the Earth Defense Force (EDF for short). But their reunion is short-lived as his brother is assassinated early on, prompting Alec to join the RF. From there, you travel from region to region, freeing the Mars colonies from the oppression of the EDF forces.

At its core, the game plays very similar to Crackdown, with a loosely held story opting to let you choose your own paths. You can basically do whatever you want although on the mission side of things, you get your choice between side missions (which occupy most of your time) and story missions (which are fewer, but progress the story). Side missions are where you'll end up spending most of your time and can have you doing a range of things from rescuing hostages, to destroying buildings or even racing, to name a few. Doing these missions will affect two gauges: civilian morale and EDF presence. The two work inversely, basically the more morale you gain, the better, as the civilians will aid you on missions or whenever you find yourself in a bind. Conversely, the lower the EDF gauge the better, as their lowered presence means more freedom for the colonial people. Before you can attempt any of the story missions, the game will require you to reach a certain level on the EDF gauge before you can progress further. So you'll end up having to do a handful of side missions, but whether you want to complete them all is all up to you.

The game provides you with an array of weapons of which the civilians will research for you as you progress in your game. These include different rifles, rocket launchers, grenade launchers and so forth. But nothing brings more joy in the game than the default weapon that you're provided with: your trusty hammer. It's almost for this sole reason that makes the game so fun. You can run around taking down fortress-like buildings with just your hammer as well as batting off enemies into the air, killing them with a single blow. But what really makes this great is that the game has this memory system to remember every little bit of destruction that you created. Even the slightest dent you make to a building will be remembered if you were to save and re-load a game. It's unlike any game I've played before where more often, buildings and objects are restored on a reload. It is quite amazing.

There are a few downsides to the game though. Because it takes place on a colonial Mars, the terrain that you encounter in each of the different zones don't vary too much. Besides appearing in different colours, the terrains are quite homogeneous, not exactly the most scenic game. Get ready for lots of rocky landscapes. Also, story in this game is downplayed, with more focus on game play than enveloping you with plot points. It becomes a problem because they don't build up the EDF empire that well and it becomes a faceless organization, making the ending quite anti-climatic.

Still I had much fun with this game than Crackdown. The game, even at its normal difficulty, brought tons of challenge, enough to keep you on the edge of your seat but keeping the F-bombs from dropping. You can probably find this game on shelves marked down at your favourite gaming store and I definitely recommend it for some mindless fun. Til next time, later geeks!

Comments

Popular posts from this blog

Dreamers, Achievers, Believers

It was quite a week last week. It started off on a more heavy note last Sunday, but as the week wore on, things became better and more clear. So let's do a little recap. This is going to be kind of long, so if you find this kind of stuff boring I've inserted pictures of funny cats for your entertainment. So... 1.5 Weeks Ago About 1.5 weeks ago, my friend Jon from Living Room gave me the contact info for his uncle. His uncle is an engineer and apparently was looking for new grads and new hands to hire. That week, I gave him a few calls but he wasn't there when I called him and when he returned my calls, I wasn't here either. We were playing phone tag that week *insert schoolgirl giggle*. Sunday Morning So last Sunday morning, his uncle gave me a call at 9 am (The morning! My weakness! HISS!) and we talked about stuff. I was telling him a bit about school as well as elaborating my work/coop experience as he didn't have my resume yet. So he goes on to tell

The Science of God

Not too long ago, two of my friends had posted their thoughts on evolution and creationism. Both friends shared similar sentiments on the topic (you can view Skylar's here and Keith's here ). Coincidence or not, shortly before they made their postings, I purchased a book called The Science of God by Dr. Gerald Schroeder, which was based on the same topic. Unfortunately, at the time of my friend's postings, I had not finished the book, but now I have. In The Science of God , Schroeder attempts to debunk the dichotomy that exists between science/evolution and creationism. He tries to show that there can exist a duality between the two and that discoveries in science actually prove the story of creation in the bible. The book can be roughly divided into three categories that being the concepts of time, the second with the biology of evolution, and lastly the concept of free will. In describing time, he focuses on the 6 days that are explained in the beginning of Genes

MAX PAYNE was oh so PAYNEFUL!!!

What a failure this was. An EPIC FAILURE~! And I'll tell you why. This movie had everything going for it which was why it made the failure seem so huge. It had star power. It had a very competent director. The visual style was there. It had a simple storyline... a storyline that was basically fuck-proof because it's so basic. The effects (when there were any) were also pretty great. So where did they go wrong? Pacing. If the first two-thirds of the film was like the last third, I think it would have been a fine film. Not great by any means, but fine. I mean, there was hardly any action in the first hour. It was all talk and build up. Every 5 minutes I was saying to myself, "okay, something cool is gonna happen now". But it never came. I think had they added 2 or 3 big action sequences during that hour, that it would have helped the film breathe and flow better. I mean, didn't they realize that the source material was an action game? Max Payne is