Skip to main content

Army of Two: The 40th Day (PSP)

Coinciding with the launch of Army of Two: The 40th Day for the consoles was the release of the same title for the Sony PSP. Although they share the same title, the gameplay was entirely different. For the consoles, generally the game was played as a 3rd person shooter similar with Gears of War mechanics, but for the PSP, this game played more as a top down shooter, perhaps akin to something like Smash TV or the downloadable title, Zombie Apocalypse.

In this game, you play as Salem or Rios (an AI player will take control of the other) as you infiltrate terrorist operations in Shanghai.

Onscreen, the game is beautifully designed with nice detailing done on each of the stages. The game also incorporates comic book style in-game cut scenes which were welcomed. The voice work is also good. That's about all the good in the game.

This game was crap. So many technical gaffs kept this game from being any good.

The first thing that's wrong with it is its control scheme. To move your character you use the analog stick (on the left) and to issue commands to your AI teammate, you use the direction pad (also on the left). To fire your gun is the most ridiculous thing, you use all 4 buttons of the button pad, with each button corresponding to its associated direction. So basically, you could only fire in 4 directions. However, the system tries for a smart fire mechanic, locking you on to the closest enemy in that particular direction, even if they are diagonal from you. Unfortunately, it doesn't always work, and you end up firing at the air instead of the enemy. All this would have been averted if the PSP just had a second analog stick.

Frustrating gameplay!

The second biggest gaff is the AI partner. Sometimes he can be completely unresponsive. There are battles where working in tandem is key to winning, but the AI will just stand and refuse to do anything. Aside from combat, there are times where he just won't follow you. The game feels so dead at times because of this. I mean, it's called Army of Two, not Army of You. Oh, I need to trademark that.

I feel bad for the PSP. It's such a strong system technically, but the industry seems to give it the shaft. Games like this really don't help either. Until next time, later geeks!

Comments

Popular posts from this blog

A Lion's Tale: Around the World in Spandex

As part of my "campaign of cheapness", the past 3 months I've been going to the Indigo bookstore downtown about twice a week to read Chris Jericho's autobiography A Lion's Tale: Around the World in Spandex . I'd park down for about 1.5 to 2 hours per visit and it took 3 months to do, but I finally finished it. Let it be known, that Jericho was my favourite wrestler from 1997 to 2002 (it only lasted this long because from 2002-07, I stopped watching/following wrestling completely). I learned of him during my junior high school years when me and my friends would watch WWF and WCW programming religiously. I knew there was something that stood out in Chris, it might have been his style of fighting, his comedic arrogance on the mic or his boyish good looks. Well whatever it was, I believed in him. My friends at the time were skeptical, but I would argue with them why he was so great. It was during his cruiserweight feud with Dean Malenko that really brought ou...

The League of Denial (2013)

The topic of concussions in sports is a dialogue that’s been growing the past number of years.  Do a search on ‘concussions’ and ‘football’ and you’ll get several thousand hits on the controversy that’s surrounded the sport.  It’s a challenging topic as the research is all relatively new, and the topic itself challenges the mentality and philosophy adopted by football loving Americans.  Now, I’m not a fan of football or NFL but when I saw this book lying at the local bookstore, my interest was piqued.  Although I’m not a fan of football, those that know me know that I’m an unabashed fan of prowrestling.  Talks about concussions are also quite a hot topic even within the prowrestling sub-culture.  Earlier this year, one of the hottest wrestlers of the current era, Daniel Bryan, retired early at the age of 34 due to a history of concussion related issues.  Interestingly, he was not permitted to return to the ring due to the disapproval by WWE’s medic...

MAX PAYNE was oh so PAYNEFUL!!!

What a failure this was. An EPIC FAILURE~! And I'll tell you why. This movie had everything going for it which was why it made the failure seem so huge. It had star power. It had a very competent director. The visual style was there. It had a simple storyline... a storyline that was basically fuck-proof because it's so basic. The effects (when there were any) were also pretty great. So where did they go wrong? Pacing. If the first two-thirds of the film was like the last third, I think it would have been a fine film. Not great by any means, but fine. I mean, there was hardly any action in the first hour. It was all talk and build up. Every 5 minutes I was saying to myself, "okay, something cool is gonna happen now". But it never came. I think had they added 2 or 3 big action sequences during that hour, that it would have helped the film breathe and flow better. I mean, didn't they realize that the source material was an action game? Max Payne is ba...