Skip to main content

Wolverine Origins (Issues #1-15)

I think I went into this series with the wrong impression. See, with a title like Wolverine Origins you think that you'd get an origin story or a young Wolverine going through his adolescent age to becoming a young man journeying into adulthood. Well, if you're like me, then you'd be quite mistaken.

Written by Daniel Way, Wolverine Origins is actually more of a present day storyline following Logan as he discovers elements of his past. We discover that Wolverine and an American soldier named Nuke were responsible for a village massacre during the Vietnam war, both who were under the influence of the government at the time. With help from Emma Frost (a telepath), it's revealed that Wolverine had a son, who he thought was dead since childhood. His son, Daken, is not only alive and well, but is angry and seeks to kill his own father. That's basically the first 15 issues in a nutshell, but of course I'm missing several elements.

Well, needless to say, I didn't enjoy the first 3 story arcs. Like I said before, I was hoping for an actual origin storyline that took place in times past. And on top of that, it just broke the character of Wolverine for me, knowing that he was/is a father. I'm trying not to be a fanboy about the whole deal, but I just can't help it. I think adding this new element to his character changes his mythos a bit too much. I mean, imagine you find out that Batman once had a son. Wouldn't it be like a big 'what the fuck?' and not in a good way?

I was quite surprised to find that Steve Dillon did the art for these issues. When I started reading this series, I had just finished reading Preacher which Dillon also worked on. Of all the comic book series out there, I just happened to pick two series back to back with the same artist. But having finished reading Preacher and this many issues of Wolverine Origins, I feel more comfortable in commenting on his art work. I thought his style of drawing worked fine for Preacher but it just didn't click with me on Wolverine. Dillon opted for a more realistic style which didn't fit with the way I imagined Wolverine; the stout yet overly muscled mutant. The more realistic style I suppose is influenced by the movie version of Wolverine; a more proportional and human style of drawing him. Having said that though, much like in Preacher, he makes the violence look real, bloody and brutal, not the more cartoonish kind you'd find in the other X-Men series, which I did appreciate.

Anyhow, in the end, I wasn't totally enamored with this series. I guess it wasn't the story I was expecting to read. I might venture a few issues further to see where things go, but beyond that, I might just drop this series. That's all for now, later geeks!

Comments

Popular posts from this blog

The League of Denial (2013)

The topic of concussions in sports is a dialogue that’s been growing the past number of years.  Do a search on ‘concussions’ and ‘football’ and you’ll get several thousand hits on the controversy that’s surrounded the sport.  It’s a challenging topic as the research is all relatively new, and the topic itself challenges the mentality and philosophy adopted by football loving Americans.  Now, I’m not a fan of football or NFL but when I saw this book lying at the local bookstore, my interest was piqued.  Although I’m not a fan of football, those that know me know that I’m an unabashed fan of prowrestling.  Talks about concussions are also quite a hot topic even within the prowrestling sub-culture.  Earlier this year, one of the hottest wrestlers of the current era, Daniel Bryan, retired early at the age of 34 due to a history of concussion related issues.  Interestingly, he was not permitted to return to the ring due to the disapproval by WWE’s medic...

Finally, the Xbox 360!!

So as I mentioned in a previous post, I received an Xbox 360 for Christmas from my dad. A great present it was! I've had 3 weeks to enjoy it so I guess I can give you my impressions of it now. First the controller. In truth, I haven't felt a controller this comfortable in my gaming life before. As a child who grew up on the 8-bit generation, with just a directional pad and 2 buttons, there was quite a learning curve getting used to using two analog sticks at the same time. You might say, "Hey Lam, how bout the PS2? You have that machine, and that has analog sticks". True, but of the twenty or so games I have for that, all of them used either only 1 analog stick, or allowed the option to switch on to the directional pad. Using 2 sticks at the same time was at first just uncomfortable. This made for all sorts of trouble as I was playing Gears of War . Luckily for me, I had computer controlled teammates that watched my back. I love the Media Center capabilities...

MAX PAYNE was oh so PAYNEFUL!!!

What a failure this was. An EPIC FAILURE~! And I'll tell you why. This movie had everything going for it which was why it made the failure seem so huge. It had star power. It had a very competent director. The visual style was there. It had a simple storyline... a storyline that was basically fuck-proof because it's so basic. The effects (when there were any) were also pretty great. So where did they go wrong? Pacing. If the first two-thirds of the film was like the last third, I think it would have been a fine film. Not great by any means, but fine. I mean, there was hardly any action in the first hour. It was all talk and build up. Every 5 minutes I was saying to myself, "okay, something cool is gonna happen now". But it never came. I think had they added 2 or 3 big action sequences during that hour, that it would have helped the film breathe and flow better. I mean, didn't they realize that the source material was an action game? Max Payne is ba...